By Ben Smith, Lead Health Coach at Fitness Interactive Experience
“The greater danger for most of us lies not in setting our aim too high and falling short; but in setting our aim too low, and achieving our mark.”
In its positive sense, the phenomenon whereby individuals rise to meet high expectations of them is known as the Pygmalion effect. A leader’s expectations of his or her people, and the peoples’ expectations of themselves are the key factors in determining performance.
Whether in the workplace, the classroom or on the athletic field, we at FIX believe that setting high standards and striving to meet those standards provides the clearest path to success for everyone.
Setting expectations… using zombies.
For those unfamiliar with our 6-week A Step Ahead: Zombies challenges, we set teams of “survivors” in a post-apocalyptic world and they have to walk in real life in order for their in-game avatars to reach a new safehouse each week… oh, and this all happens while being chased by a zombie horde. Those who outpace the Horde eventually make it to safety, while those who don’t, get caught, which results in one of two outcomes: teams/individuals either step up their pace, diet and exercise to fight the Horde off and escape, or they’re overwhelmed and become zombies themselves.
Whether participants are humans or zombies, our game challenges participants with a certain goal to exceed. For human players, it’s to stay ahead of the zombie horde. For zombie players, it’s to catch the humans and turn them into zombies too. It’s in this mechanic that groups create their own Pygmalion effect.
Because most groups have a subset of their population who turn into zombies, there’s a push and pull between the players behind both sets of avatars. Humans want to escape. Zombies want to catch. These conflicting player motivations lead to some interesting insights for us, as the game runners.
For the first groups we play-tested, we kept the zombie horde slow and made escape easy. We posited that if individuals started turning into zombies too early in the game, it might seem daunting or frustrating. The result was that early groups would have sky-high survival rates and would have a blast, but not the “kick in the butt” level of activity gains we were aiming for.
Unsurprisingly, the ramped up difficulty caused more participants to turn into zombies sooner, and the results were fantastic.
Many players who turned to zombies started walking more in order to catch their co-workers and turn them into zombies. Other zombie players wanted to become human again, and stepped up their pace and diet habits in order to make the transformation. The increase in the zombies’ pace caused human teams to react and take more steps themselves, and a great push/pull effect took shape.
What we ultimately found is that the higher the expectation we placed on the group, the higher the expectation the group placed on themselves, and the higher the overall increase in healthy behavior from beginning to end. Although this led to more players being turned into zombies, we found that setting expectations higher provided bigger gains. It’s the Pygmalion Effect in full swing, but what does this mean, in practical terms, for your company and your employees?
More than providing a feel good moment, an effective Corporate Wellness Program needs to accurately assess where a company currently resides in terms of healthy behaviors, and bridge the gap between where they are and where they need to be.
By now, employers generally have their heads wrapped around this, but traditional wellness options (biometric screenings, gym memberships etc.) don’t address the elephant in the room: behavior. If you don’t aim to produce long-term, sustainable behavior change, your population is going to continue their current behaviors, and the only thing that biometric screenings will accomplish is to confirm how unhealthy those habits are, year in, and year out.
Ultimately, there are no magic bullets or 7-minute solutions to this issue. Healthy behavior change in large populations is a long-term play that must begin with high expectations.
So where does your company fall? What expectations do you place on your employees when it comes to healthy behavior? Does your company have what it takes to meet that standard? Do you?
There’s only one way to find out…